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The Tower of Druaga[a] is a 1984 arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in Mappy.




Artifact (video game).7z



Druaga was designed by Masanobu Endo, best known for creating Xevious (1983). It was conceived as a "fantasy Pac-Man" with combat and puzzle solving, taking inspiration from games such as Wizardry and Dungeons & Dragons, along with Mesopotamian, Sumerian and Babylonian mythology. It began as a prototype game called Quest with interlocking mazes, revised to run on an arcade system; the original concept was scrapped due to Endo disliking the heavy use of role-playing elements, instead becoming a more action-oriented game.


In Japan, The Tower of Druaga was widely successful, attracting millions of fans for its use of secrets and hidden items. It is cited as an important game of its genre for laying down the foundation for future games, as well as inspiring the idea of sharing tips with friends and guidebooks. Druaga is noted as being influential for many games to follow, including Ys, Hydlide, Dragon Slayer and The Legend of Zelda. The success of the game in Japan inspired several ports for multiple platforms, as well as spawning a massive franchise known as the Babylonian Castle Saga, including multiple sequels, spin-offs, literature and an anime series produced by Gonzo. However, the 2009 Wii Virtual Console release in North America was met with a largely negative reception for its obtuse design, which many said was near-impossible to finish without a guidebook, alongside its high difficulty and controls.


The Tower of Druaga is an action role-playing maze video game. Controlling the knight Gilgamesh, the player must scale all 60 floors of the tower to rescue the maiden Ki from Druaga, an eight-armed and four-legged demon who plans to use an artifact called the Blue Crystal Rod to enslave mankind.[1] Gilgamesh will need to locate a key on each floor in order to open a door, allowing him to proceed to the next floor.[1]


A time limit is also present on each floor, and should the player take too long, two indestructible spherical enemies named "Will-o-Wisps" will charge towards Gilgamesh.[1] Should the player forget to get a required item, they will instead be sent back, or "zapped", to an earlier floor to retrieve it.[1] The game's mazes are randomized in each playthrough, although the treasure will appear at the player's starting point.[1]


For the second prototype, Endo took inspiration from Sumerian, Mesopotamian and Babylonian mythology, including The Epic of Gilgamesh and The Tower of Babel.[5] Several characters were named after Mesopotamian and Indian gods, including antagonist Druaga and the goddess Ishtar.[5] The game was made to run on the same hardware setup used in Mappy, which featured horizontal-scrolling and had a vertical screen layout,[4] while the 60 floors were inspired by the Sunshine 60, the tallest building in Asia at the time. Music for the game was composed by Junko Ozawa, who also created a unique sound driver for the music. The promotional arcade flyer used miniature dioramas with cardboard cutouts instead of drawings, a response to Namco president Masaya Nakamura's hatred towards manga.[5] The last frame in the poster has Gilgamesh wearing the horned helmet fighting Druaga, meant to imply that players would need it in order to finish the game.[5] The Tower of Druaga was released for arcades in Japan in June 1984.[6]


Druaga was ported to several Japanese game systems, including the MSX (1984),[7] Family Computer (1985)[8][9] and Fujitsu FM-7 (1985).[7] A portable Game Boy version was released in 1990,[10] while a 16-bit remake for the PC-Engine in 1992.[10] The GB version was re-released in 1996 as part of the compilation title Namco Gallery Vol. 2, which also included Galaxian, Dig Dug and Famista 4.[11] A 1997 Windows port was released as part of Namco History Vol. 2, alongside several other early Namco arcade titles.[10] In 2003, the Famicom version was re-released in Japan for the GameCube as a pre-order bonus for Baten Kaitos: Eternal Wings and the Lost Ocean.[12] Several Japanese mobile phone ports were released, the first of these being a 2002 Java version,[13][8] followed by an i-Mode release in 2003.[14] In 2009, a digital version was released on the Wii Virtual Console as one of the four launch titles for the Virtual Console Arcade service, alongside Mappy, Gaplus and Star Force.[15] The Famicom version was released onto the 3DS Virtual Console in December 2012, which was exclusive to Japan.[16] Druaga would be included in several Namco Museum compilations, including Namco Museum Vol. 3 (1996),[17] Namco Museum Battle Collection (2005),[18] Namco Museum Virtual Arcade (2009)[19] and Namco Museum Switch (2017).[20] The game was re-released for the Nintendo Switch under Hamster's Arcade Archives label in June 2022.


Upon release in Japan, The Tower of Druaga was an overwhelming critical and commercial success, attracting millions of fans with its use of puzzle-solving and action-oriented gameplay.[25] It was Japan's second top-grossing table arcade cabinet of August 1984, after Karate Champ.[26] The Famicom port was also a major hit.[27] It has been cited as an important landmark of the role-playing genre and helped lay the foundations for future titles.[25][28] Druaga has been cited as influential to many other Japanese role-playing games, including Ys, Hydlide, Dragon Slayer and The Legend of Zelda.[2] Druaga also helped inspire the idea of note sharing with other players.[4] In a 2003 interview, Endo stated he had somewhat regretted making the game as difficult as it is, noting that it might have made players more "paranoid" about finding secrets in games.[4]


The Wii Virtual Console release in 2009 was met with a largely negative reception in North America, many criticizing the game's controls, high difficulty and design. Reviewing the Wii Virtual Console port, Dan Whitehead of Eurogamer referred to the game's design as "diabolically obtuse" and criticized Gilgamesh's slow movement, notably with deflecting projectiles.[22] Whitehead also criticized its hidden treasures for being too elusive and for only appealing towards dedicated players, although stated it was an interesting gameplay idea.[22] Brett Alan Weiss of Allgame also criticized its hidden items, especially those required for later levels, as well as the player's "wimpy" attack and time limit.[21] Lucas M. Thomas of IGN was the most critical of the game, lambasting its "arbitrary, off the wall" item requirements, slow pace and high difficulty, calling it "woefully boring and pointless" to play. He also noted that the player would need a walkthrough in order to fully beat it.[23]


A Super Famicom follow-up was released in 1994, The Blue Crystal Rod, also known as The Destiny of Gilgamesh.[30] Gameplay was very different from earlier games, instead being a graphical adventure game with characters from the series.[30] In 1996, two altered versions of the original game, Another Tower and Darkness Tower, were included as hidden extras in Namco Museum Vol. 3.[31] They were made to be much harder than the original game and altered the requirements for finding the treasure.[31] A Game Boy Color spin-off, Seme COM Dungeon: Drururuaga, was released in 2000.[32]


In 2004, Namco partnered with Arika to develop The Nightmare of Druaga: Fushigi no Dungeon for the PlayStation 2, one of the few Babylonian Castle Saga games to be localized outside Japan.[33] Part of the Mystery Dungeon series, the game is notorious for its extreme difficulty, where death would revoke all of the player's items and half of their money.[34] An online-based arcade game was released in 2005, Druaga Online: The Story of Aon,[35] which was followed by a similar PC game in 2009, The Tower of Druaga: The Recovery of Babylim.[36] A spin-off game, The Labyrinth of Druaga, was released for Japanese mobile phones on January 12, 2011.[37]


In 1990, Namco produced a theme park attraction based on The Tower of Druaga for Expo '90 in Osaka, alongside Galaxian 3.[38][39] After the show's conclusion, it was then moved to Namco's Wonder Eggs amusement park in Tokyo in 1992, remaining there until the park's closing on December 31, 2000.[40] A sugoroku medal game was released for arcades in 2000, Sugoroku Adventure: The Tower of Druaga, which also featured characters from Namco's Valkyrie series.[41] Gilgamesh's red-striped shield and the Blue Crystal Rod appear as Sophita's alternative weapons in Soul Edge.[42] The GameCube game Mr. Driller: Drill Land features a gamemode inspired by the game, titled The Hole of Druaga.[43] A Mii Fighter costume based on Gilgamesh was released for Super Smash Bros. for Nintendo 3DS and Wii U and its follow-up Super Smash Bros. Ultimate.[44][45]


An anime series, The Tower of Druaga: The Aegis of Uruk, was produced by Japanese studio Gonzo and premiering on April 4, 2008,[46] taking place roughly 80 years after the events of the original game. It was followed by a sequel series, The Tower of Druaga: The Sword of Uruk, premiering on January 8, 2009.[47]


The object of the game is to collect coloured orbs and artifacts to redeem evil spirits. To accomplish it, you must figure out what sin each spirit is guilty of, which artifact represents it and what colour is it associated with. Then you have to get the correct colour orb or orbs, the correct artifact, enter the correct sin room and do your work. It's not as easy as it may seem. 041b061a72


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